Software Engineer | Artificial Intelligence Researcher | World Traveler
Los Angeles native with a passion for creating innovative artificial intelligence technologies and a high propensity for learning, mastering advanced technical skills and working collaboratively with others.
In my career I have successfully built cybersecurity tools for Amazon, developed the #1 best-selling video game of 2023, Hogwarts Legacy, and improved the accuracy of simulations for the backend of the Kalloc Studios physics engine, resulting in securing Disney as the largest client in company history.
Currently pursuing a master of engineering in artificial intelligence from Duke University. Some notable research I have been conducting in pursuit of this degree include generating imperceptible audio perturbations to safeguard artists’ work from copyright infringement, and designing an early-onset predictive model for multiple sclerosis using sensor data retrieved from functional electrical stimulation braces.
Outside of work, I have been lucky enough to have the opportunity to travel the world, circumnavigating the globe twice and backpacking through 25 countries solo. I aim to use my understanding of diverse cultures and global dynamics gained through my travels, along with my technical expertise, to become a pioneer in the emerging field of artificial intelligence.
A reinforcement learning algorithm built using Tensorflow to successfully complete landing simulations. Leveraging OpenAI's gymnasium library to create visual simulations of the model's performance.
The #1 Best-Selling Video Game of 2023. An immersive, open-world action RPG set 500 years before the events that take place in the Harry Potter series.
Improviz is a real-time voice to visualization AI application. Leveraging advanced speech transcription, embedding models and LLMs to create immersive presentations
Evaluating computer vision model layers using Grad-CAM in order to analyze if deeper layers become more localized to important image attributes
Analyzing embeddings generated from a model trained on medical documentation through creating 2D and 3D explainable visualizations using tSNE, PCA and UMAP
A webapp and Jupyter notebook using LIME to generate local explanations for images from a small version of the ImageNet library and pretrained on the ResNet34 model
A content-based movie recommendation model developed using Sklearn and TensorFlow, and a neural network architecture.
Creating interpretable classification models using CART and FIGS decision trees and Rule-Fit rule sets
Performing exploratory data analysis on the Welltory COVID-19 and Wearables datasets to determine feature importance for modeling
Duke University
May 2025
Master of Engineering - Artificial Intelligence
Coursework: MLOps, Emerging Trends in Explainable AI, Sourcing Data for Analytics, Deep Learning, Modeling Process & Algorithms
University of California, San Diego
March 2020
Bachelor of Science - Applied Mathematics
Coursework: Exploratory Data Analysis and Inference, Applied Linear Algebra, Computational Statistics, Graph Theory
Amazon
July 2022 - January 2023
Contract Software Development Engineer
Shiver Entertainment Inc.
July 2021 - July 2022
Software Engineer
Kalloc Studios Inc.
October 2020 - July 2021
Software Engineer